TWILIGHT STRUGGLE RED SEA
Part of GMT's Lunchtime Series,Twilight Struggle: Red Sea Conflict in the Horn of Africais a two-player card driven game that builds on the award winningTwilight Struggle.The year is 1974, and the Soviet Union and the United States have been locked in a li
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Part of GMT’s Lunchtime Series,Twilight Struggle: Red Sea Conflict in the Horn of Africais a two-player card driven game that builds on the award winningTwilight Struggle.
The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.
With a more limited scope and much shorter playtime,Twilight Struggle: Red Seais the perfect way to introduce new players to theTwilight Strugglesystem, while maintaining all the tension, decision making, and theme of the original classic. The cards fromTwilight Strugglecan be used inTS: Red Seaand vice versa.
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