Scythe: The Rise of Fenris
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes,
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Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (Campaign and Modular), and comes complete with a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, two custom dice, f tiles, and over 100 cardboard tokens.
SCYTHE EXPANSION: Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
TWO NEW MODES OF PLAY: Enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you also have Invaders from Afar): campaign and modular play.
CAMPAIGN: (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable.
MODULAR: (11 modules): Instead ofor afterthe campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
SOLO PLAY: Features an Automa to play against in a single player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automas turn, flip a card to see what action it takes.
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