MUTANT CRAWL CLASSICS: JAIR’S HOME
Jair's Home, a village nestled within the carcass of a colossal robot, thrives under the leadership of the enigmatic Jair and its mutant possum inhabitants wielding psychic powers. Designed for Mutant Crawl Classics, this supplement immerses players and Ju
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Jair’s Home, a village nestled within the carcass of a colossal robot, thrives under the leadership of the enigmatic Jair and its mutant possum inhabitants wielding psychic powers. Designed for Mutant Crawl Classics, this supplement immerses players and Judges in a bizarre sci-fi, post-apocalyptic setting, furnishing them with a plethora of resources and plot hooks within the eccentric world of Jairs Home. From detailed village dynamics to character options and adversaries, delve into the history, factions, and locales of Jairs Home, offering a wealth of content for seamless gameplay and world-building across various tabletop RPG systems.
Designed for use with existing adventures using the DCC and MCC RPG rules from Goodman Games.
Explore twelve characterful locations within Jairs Home, including Judges Notes and written descriptions to be read aloud to players.
Adds four hooks tables, and three events table so you can explore in the land beyond Jairs Home.
Introduces the Stable Genome rule, which allows players to choose specific options for their characters instead of relying purely on chance, but at a cost.
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