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KNIGHT RPG 2E

Review

Hail and well met, Knight! Knight is a rules light storytelling and roleplaying game in the tradition of Arthurian romances. It is inspired by Welsh myths, a Once and Future King, and other fantastic tales of romantic chivalry. In this game, your players a

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SKU: FIDN122260541363

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Hail and well met, Knight! Knight is a rules light storytelling and roleplaying game in the tradition of Arthurian romances. It is inspired by Welsh myths, a Once and Future King, and other fantastic tales of romantic chivalry. In this game, your players are knights. Perhaps they may be a valourous tourney knight, a skillful hunter, or a master of occult lore. Perhaps they are honourable to a fault, or a base churl, willing to do whatever is needed for the greater good. Each player have a house, a fief, and a family who support them, but have dreams and ambitions and stories of their own that affect the story. Whoever they create, your players are a part of Avalon – a fantastic land of magic and myth. They may slay monsters, drive back raiders, uncover sinister plots, woo a person on behalf of another to ensure an alliance, or die in a duel with their true love.

What binds your knights together is a symbol of hope – the High Queen, Caellia PenLlew. In a land beset by evils both large and small, will you be the knights that save Avalon?

This game is designed to welcome any who wish to strap on armour and fight for glory. There are no limitations in the setting or lore, with many types of faith, ideal, sexuality, and gender able to work within the setting. An important part of the game is their first character is not their last. This is a game of dynasty, and as the knights age, retire, or die, they will take on the mantle of the next heir of the house. Only after they have played three generation is the campaign over.

The Rules Knight is a simple, modern system that combines elements of Into the Odd with storytelling principles from Powered by the Apocalypse and Forged in the Dark games. The rules are designed to be simple, fast, and require no referencing in play, and focus on player collaboration and narrative input. Resolution for conflict and amount of effect is fast, rolling only two dice, with players being involved in the narration of their actions.

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